Tuesday, June 24, 2008

This article on book review may leave you speculating about book review. Hope this speculation also leads to better understanding about book review.

A Featured book review Article
Are you getting the most out of your ebooks?


Are you getting the most out of your ebooks?
by Jogena (c) copyright 2005

Caution! Handle with care! That ebook you just downloaded may be the next best thing to a winning lottery ticket.

Well... maybe I'm exaggerating a bit. O. K., a lot. But eBooks have become mainstream in the online world and they are great learning tools. Especially so for internet marketers

It seems that everyone is looking for the next big blockbuster ebook that's going to solve all their marketing and sales issues.

The problem is that many people don't take the time to read what they've already bought or downloaded for free. They skim the chapters looking for a silver bullet and when it doesn't jump out at them, they go buy or
download another.

The simple fact is that there is no silver bullet and learning what it takes to succeed online takes time and patience.

What you may not realize is that you may already have the answers you are seeking sitting on your hard drive right now.

If a sales page isn't performing as well as you like, take a few minutes to review that copywriting ebook you downloaded. If your traffic isn't where you want it, review the website promotion ebook you downloaded. You may find that you had "forgotten" or "didn't catch" a lot of what you needed to learn the first time you opened them.

So, before you jump to the next "best thing" in ebooks, take a little time to actually read what you already have.

You may even discover a few other uses for those ebooks as well. For instance, they can be great sources for article ideas, give you copywritng tips and be used as a resource for product creation.

But, whatever you do, keep on reading and learning!

Jogena is an experienced webmaster and founder of Jogena's eBook and eZine Directories. Drop by and list your ezines and ebooks at Jogena's.
http://www.jogena.com



book review Products we recommend
Getting Things Done: The Art of Stress-Free Productivity



Getting Things Done: The Art of Stress-Free Productivity
"""The personal productivity guru"" (Fast Company) delivers powerful methods that vastly increase your efficiency and creative results-at work and in life In today's world, yesterday's methods just don't work. In Getting Things Done, veteran coach and management consultant David Allen shares the breakthrough methods for stress-free performance that he has introduced to tens of thousands of people across the country. Allen's premise is simple: our productivity is directly proportional to our ability to relax. Only when our minds are clear and our thoughts are organized can we achieve effective productivity and unleash our creative potential. In Getting Things Done Allen shows how to: Apply the ""do it, delegate it, defer it, drop it"" rule to get your in-box to empty Reassess goals and stay focused in changing situations Plan projects as well as get them unstuck Overcome feelings of confusion, anxiety, and being overwhelmed Feel fine about what you're not doing From core principles to proven tricks, Getting Things Done can transform the way you work, showing you how to pick up the pace without wearing yourself down."

Customer Review: If you have to think about it, you REALLY need this book

It helped me organize both my home and office desks. And that wasn't easy.



Customer Review: Some Time Saved, Some Wasted

Allen's core ideas are excellent but need to be laid out more concisely; his expansion on them only confused me, and more orderly; the 43 folders idea should have been introduced earlier in the book. I found myself irritated that he should have been saving me time but he was wasting it with endless alternate methods.





Natural Way to Vibrant Health by Dr. Norman Walker



Natural Way to Vibrant Health by Dr. Norman Walker
Natural Way to Vibrant Health by Dr. Norman Walker Features & SpecificationsNatural Way to Vibrant Health by Dr. Norman Walker Book DescriptionDr. Norman W. Walker is recognized throughout the world as one of the most authoritative students of life, health and nutrition. For almost 70 years, Dr. Walker has researched mans ability to live a longer, healthier life. He is his own example of vibrant health through proper thought, diet and body care. Dr. Walker has found his "secret" to a long, healthy, productive life and offers you the opportunity to share "The Possible Dream" through his internationally famous books on health and nutrition. Vibrant Health can only be realized by following a natural way of life eliminating artificial processed foods and by stimulation of your mind and body through proper nutrition and thought. Dr. Walker explains in detail how processed foods destroy our health and shorten our lives, how firmness of body needs to be accompanied by mental soundness and character then ones entire being might possess "Vibrant Health."About the AuthorDr. Norman Walker is the longest-lived, widely-known raw-foodist of the modern era. Thousands upon thousands of people credit Dr. Walker's live-vegetable-juice therapy for healing them of "incurable" diseases, including Jay Kordich, known to the world as "The Juiceman." When Jay Kordich had cancer, he met and was tremendously inspired by Dr. Walker. After healing himself of cancer through The Raw-Food Diet and juice therapy, Jay worked with Dr. Walker beginning in the 1940s up until Dr. Walker's death in the mid-80's at an age of well over 100.For more than 100 years, Norman W. Walker, Ph.D., proved through research and experience that well-being and long life go hand-in-hand. Through the non-stop activities of raw-food enthusiasts, such as Nature's First Law, modern day nutritionists and medical researchers are finally discovering the raw truths which Dr. Walker knew and taught throughout the twentieth cent



Flurry Blue UB Funkeys Funkiki Island by Radica



Flurry Blue UB Funkeys Funkiki Island by Radica
The Flurry are very cool under pressure making them the shrewdest negotiators in Terrapinia. It is said they literally have ice water flowing thru their veins. They are legendary for their ability to sell anything to anyone.

Customer Review: Kids like it

Bought for my children and they seem to like it. To me, like everything else, I think it is a money pit! They want you to buy all these different characters for the same game. As far as quality it is good, my daughter was slamming it on the desk and it still worked. It was delivered in a timely manner also.



The Bards Tale



The Bards Tale
A truly non-linear game, the player chooses the Bard's responses towards other characters he encounters with either 'snarky' or 'nice' dialogue. Each choice changes the course of events in the game. The action takes place in medieval times in a land based on the Orkney Islands off the coast of Scotland the inspiration for many of the classic fantasy stories. 2003 InXile Entertainment. All Rights Reserved. The name of the title will be The Bard's Tale worldwide (while the

Customer Review: It sure sucks to be the chosen one.

It sure sucks to be the chosen one.



The Bard's Tale for Xbox and PS2 is a new title in a very old gaming franchise. Before talking about the game directly, let me tell you a brief bit about the history of its genre.



Once upon a time (80's, 90's), you could've roughly split up computer and console role-playing games (RPGs) into two groups: Japanese RPGS and American RPGS. Japanese RPGs tended to focus strongly on a plot. The game mechanics were just a mechanism to move the story forth. Character advancement was not nearly as important as story advancement. Ask anyone who has ever played any Final Fantasy or Dragon Warrior game and you will find this is true. Enjoyment of the tale the game presented was the main goal of Japanese RPGs.



American RPGs on the other hand tended to be very open adventures with a very heavy emphasis on exploration, character development, and game statistics in general. The `story' of these games worked more like a general game playing guideline than a strong dramatic plot. The stories presented would give you a rough idea of what needed to be done next, but would rarely push you into doing anything in particular until you really felt like unlocking some new area or getting some special item. Players would often run around the game world trying to build up their character statistics as high as possible. The emphasis of these games was enjoying the gameplay, not the story. Two series that were the hallmark of this type of game were Wizardry, and The Bard's Tale.



This trend has even continued into the new century. Just compare Morrowind to Final Fantasy X: an open book versus a staged Soap Opera. Both titles are good games, just very different.



The original Bard's Tale was a classic example of one these open, statistic driven American games. You created a party of characters using Dungeons and Dragons like statistics. Then you would run around a pseudo 3D dungeon, kill monsters, and collect treasure. After that, you would return to the inn to gain levels, heal your party members, and then repeat the whole process over again.



This new Bard's Tale eschews that type of design completely, opting for instead a Diablo type action RPG style of control and play. The menu based combat of old is replaced with good ol' hack and slash button mashing fun. You control a singular character from an overhead view, while partaking in multiple story and non-story related quests.



Another difference with this Bard's Tale is that it is a humorous game. Unlike the previous titles which had somewhat serious stories to follow, this game is a laugh all the way through. It parodies other games in the genre, picks on common elements such as killing rats, opening random treasure chests, chosen ones, and has a very witty script to back it up with. I found the Bard's dialog to be a constant source of amusement. The character you control and the games narrator often banter with each other, usually to humorous effect. This humorous script writing even shows up when you engage other characters in dialog. You are often give at least two response choices, a nice response, and a `snarky' response. You quickly find out being nice doesn't help you get what you want.



And, in another departure from traditional RPGs, the character you control isn't your typical hero. No wide eye farm boys, elven princesses, or honor seeking knights here. He's a roguish bard who takes advantage of people whenever he can. He is very fond of beer and the ladies, and doesn't have any loftier goals than finding a warm bed to crash in at night, preferably accompanied with a barmaid. This is an attitude that never changes in the game, fortunately.



The basic story is that your character of the Bard gets drafted into being `The Chosen One', and ends up trying to rescue to a trapped princess. You quickly find many other `Chosen Ones' who have met a sad fate, and also discover that all is not as it seems...



The controls are fairly simple. You use the primary buttons to attack, block, jump, and activate things with. The left and right trigger buttons activate your summoning spells. Summoning can get a little tricky in the heat of battle so you generally want to do that in advance. Over all I found that the controls worked pretty well.



I was happy with the graphics. Nothing overly special, but nothing shoddy either.



Other than the script writing and humor, the other place this game shines is the sound effects and music department. The sounds always seem to be on cue, and I loved all the amusing sing-a-long songs they had in the game.



Overall, I really enjoyed this game and highly recommend.



One would never think that such drunken lout would make such a great chosen one.



Customer Review: I want my money back!

This has got to be the saddest RPG I have purchased in recent memory. Is this game honestly supposed to compete with Elder Scrolls 3 and 4, Dungeon Siege, Diablo 2, etc etc etc. Look elsewhere for your RPG's, guys. This game is sad.



The drawbacks are almost too numerous to mention. You have to be a bard. You can only have one character in your party. You can summon a few monsters but most of them you don't find until the very last tower. Once you beat the game you cannot replay your character. You can raise levels but it's not that fun and the monsters keep getting stronger as you raise levels. The magic items are idiotic.









Current book review News
ABOUT TROY MANAGEMENT

Mon, 23 Jun 2008 13:55:33 -0700
Happy TROY Partners: My name is Eric Mortensen, have been 24 years in Network Marketing, consultant and strategist for such companies as Nu Skin, Avon, Herbalife, Vitall, 888.biz, NSA, Enliven, WorldDect, GiiCorp, GiiEntertainment etc. - founder of the first NWM companies in Europe, have built large organizations worldwide, bestseller MLM author of 2 books, been self employed since I was 22, have been 10 years in international show business, promoted Scandinavian rockbands to become fam

Elizabeth Boyle: Love Letters from a Duke

Mon, 23 Jun 2008 21:52:20 -0700
Rags to Riches.  Mistaken identity.  Dukes.  Mayfair. Sounds like my kind of book! At least that’s what I thought as I plucked this one from the shelves a couple of months ago. I had read a few of Elizabeth Boyle’s novels before Love Letters, and found them to be satisfying reads. But let me tell you the problem with this one. I found myself not caring.  About the mistaken identity bit.  It was boring, with no real tension. Now here’s something that won’t shock historical romance devot

Trinidad Noir, Cheech & Chon

Tue, 24 Jun 2008 07:33:19 GMT
Review: Trinidad Noir Trinidad Noir edited by Lisa Allen-Agostini & Jeanne Mason NY: Akashic Books, 2008.


A Featured book review Article
Are you getting the most out of your ebooks?


Are you getting the most out of your ebooks?
by Jogena (c) copyright 2005

Caution! Handle with care! That ebook you just downloaded may be the next best thing to a winning lottery ticket.

Well... maybe I'm exaggerating a bit. O. K., a lot. But eBooks have become mainstream in the online world and they are great learning tools. Especially so for internet marketers

It seems that everyone is looking for the next big blockbuster ebook that's going to solve all their marketing and sales issues.

The problem is that many people don't take the time to read what they've already bought or downloaded for free. They skim the chapters looking for a silver bullet and when it doesn't jump out at them, they go buy or
download another.

The simple fact is that there is no silver bullet and learning what it takes to succeed online takes time and patience.

What you may not realize is that you may already have the answers you are seeking sitting on your hard drive right now.

If a sales page isn't performing as well as you like, take a few minutes to review that copywriting ebook you downloaded. If your traffic isn't where you want it, review the website promotion ebook you downloaded. You may find that you had "forgotten" or "didn't catch" a lot of what you needed to learn the first time you opened them.

So, before you jump to the next "best thing" in ebooks, take a little time to actually read what you already have.

You may even discover a few other uses for those ebooks as well. For instance, they can be great sources for article ideas, give you copywritng tips and be used as a resource for product creation.

But, whatever you do, keep on reading and learning!

Jogena is an experienced webmaster and founder of Jogena's eBook and eZine Directories. Drop by and list your ezines and ebooks at Jogena's.
http://www.jogena.com



book review Products we recommend
Getting Things Done: The Art of Stress-Free Productivity



Getting Things Done: The Art of Stress-Free Productivity
"""The personal productivity guru"" (Fast Company) delivers powerful methods that vastly increase your efficiency and creative results-at work and in life In today's world, yesterday's methods just don't work. In Getting Things Done, veteran coach and management consultant David Allen shares the breakthrough methods for stress-free performance that he has introduced to tens of thousands of people across the country. Allen's premise is simple: our productivity is directly proportional to our ability to relax. Only when our minds are clear and our thoughts are organized can we achieve effective productivity and unleash our creative potential. In Getting Things Done Allen shows how to: Apply the ""do it, delegate it, defer it, drop it"" rule to get your in-box to empty Reassess goals and stay focused in changing situations Plan projects as well as get them unstuck Overcome feelings of confusion, anxiety, and being overwhelmed Feel fine about what you're not doing From core principles to proven tricks, Getting Things Done can transform the way you work, showing you how to pick up the pace without wearing yourself down."

Customer Review: If you have to think about it, you REALLY need this book

It helped me organize both my home and office desks. And that wasn't easy.



Customer Review: Some Time Saved, Some Wasted

Allen's core ideas are excellent but need to be laid out more concisely; his expansion on them only confused me, and more orderly; the 43 folders idea should have been introduced earlier in the book. I found myself irritated that he should have been saving me time but he was wasting it with endless alternate methods.





Natural Way to Vibrant Health by Dr. Norman Walker



Natural Way to Vibrant Health by Dr. Norman Walker
Natural Way to Vibrant Health by Dr. Norman Walker Features & SpecificationsNatural Way to Vibrant Health by Dr. Norman Walker Book DescriptionDr. Norman W. Walker is recognized throughout the world as one of the most authoritative students of life, health and nutrition. For almost 70 years, Dr. Walker has researched mans ability to live a longer, healthier life. He is his own example of vibrant health through proper thought, diet and body care. Dr. Walker has found his "secret" to a long, healthy, productive life and offers you the opportunity to share "The Possible Dream" through his internationally famous books on health and nutrition. Vibrant Health can only be realized by following a natural way of life eliminating artificial processed foods and by stimulation of your mind and body through proper nutrition and thought. Dr. Walker explains in detail how processed foods destroy our health and shorten our lives, how firmness of body needs to be accompanied by mental soundness and character then ones entire being might possess "Vibrant Health."About the AuthorDr. Norman Walker is the longest-lived, widely-known raw-foodist of the modern era. Thousands upon thousands of people credit Dr. Walker's live-vegetable-juice therapy for healing them of "incurable" diseases, including Jay Kordich, known to the world as "The Juiceman." When Jay Kordich had cancer, he met and was tremendously inspired by Dr. Walker. After healing himself of cancer through The Raw-Food Diet and juice therapy, Jay worked with Dr. Walker beginning in the 1940s up until Dr. Walker's death in the mid-80's at an age of well over 100.For more than 100 years, Norman W. Walker, Ph.D., proved through research and experience that well-being and long life go hand-in-hand. Through the non-stop activities of raw-food enthusiasts, such as Nature's First Law, modern day nutritionists and medical researchers are finally discovering the raw truths which Dr. Walker knew and taught throughout the twentieth cent



Flurry Blue UB Funkeys Funkiki Island by Radica



Flurry Blue UB Funkeys Funkiki Island by Radica
The Flurry are very cool under pressure making them the shrewdest negotiators in Terrapinia. It is said they literally have ice water flowing thru their veins. They are legendary for their ability to sell anything to anyone.

Customer Review: Kids like it

Bought for my children and they seem to like it. To me, like everything else, I think it is a money pit! They want you to buy all these different characters for the same game. As far as quality it is good, my daughter was slamming it on the desk and it still worked. It was delivered in a timely manner also.



The Bards Tale



The Bards Tale
A truly non-linear game, the player chooses the Bard's responses towards other characters he encounters with either 'snarky' or 'nice' dialogue. Each choice changes the course of events in the game. The action takes place in medieval times in a land based on the Orkney Islands off the coast of Scotland the inspiration for many of the classic fantasy stories. 2003 InXile Entertainment. All Rights Reserved. The name of the title will be The Bard's Tale worldwide (while the

Customer Review: It sure sucks to be the chosen one.

It sure sucks to be the chosen one.



The Bard's Tale for Xbox and PS2 is a new title in a very old gaming franchise. Before talking about the game directly, let me tell you a brief bit about the history of its genre.



Once upon a time (80's, 90's), you could've roughly split up computer and console role-playing games (RPGs) into two groups: Japanese RPGS and American RPGS. Japanese RPGs tended to focus strongly on a plot. The game mechanics were just a mechanism to move the story forth. Character advancement was not nearly as important as story advancement. Ask anyone who has ever played any Final Fantasy or Dragon Warrior game and you will find this is true. Enjoyment of the tale the game presented was the main goal of Japanese RPGs.



American RPGs on the other hand tended to be very open adventures with a very heavy emphasis on exploration, character development, and game statistics in general. The `story' of these games worked more like a general game playing guideline than a strong dramatic plot. The stories presented would give you a rough idea of what needed to be done next, but would rarely push you into doing anything in particular until you really felt like unlocking some new area or getting some special item. Players would often run around the game world trying to build up their character statistics as high as possible. The emphasis of these games was enjoying the gameplay, not the story. Two series that were the hallmark of this type of game were Wizardry, and The Bard's Tale.



This trend has even continued into the new century. Just compare Morrowind to Final Fantasy X: an open book versus a staged Soap Opera. Both titles are good games, just very different.



The original Bard's Tale was a classic example of one these open, statistic driven American games. You created a party of characters using Dungeons and Dragons like statistics. Then you would run around a pseudo 3D dungeon, kill monsters, and collect treasure. After that, you would return to the inn to gain levels, heal your party members, and then repeat the whole process over again.



This new Bard's Tale eschews that type of design completely, opting for instead a Diablo type action RPG style of control and play. The menu based combat of old is replaced with good ol' hack and slash button mashing fun. You control a singular character from an overhead view, while partaking in multiple story and non-story related quests.



Another difference with this Bard's Tale is that it is a humorous game. Unlike the previous titles which had somewhat serious stories to follow, this game is a laugh all the way through. It parodies other games in the genre, picks on common elements such as killing rats, opening random treasure chests, chosen ones, and has a very witty script to back it up with. I found the Bard's dialog to be a constant source of amusement. The character you control and the games narrator often banter with each other, usually to humorous effect. This humorous script writing even shows up when you engage other characters in dialog. You are often give at least two response choices, a nice response, and a `snarky' response. You quickly find out being nice doesn't help you get what you want.



And, in another departure from traditional RPGs, the character you control isn't your typical hero. No wide eye farm boys, elven princesses, or honor seeking knights here. He's a roguish bard who takes advantage of people whenever he can. He is very fond of beer and the ladies, and doesn't have any loftier goals than finding a warm bed to crash in at night, preferably accompanied with a barmaid. This is an attitude that never changes in the game, fortunately.



The basic story is that your character of the Bard gets drafted into being `The Chosen One', and ends up trying to rescue to a trapped princess. You quickly find many other `Chosen Ones' who have met a sad fate, and also discover that all is not as it seems...



The controls are fairly simple. You use the primary buttons to attack, block, jump, and activate things with. The left and right trigger buttons activate your summoning spells. Summoning can get a little tricky in the heat of battle so you generally want to do that in advance. Over all I found that the controls worked pretty well.



I was happy with the graphics. Nothing overly special, but nothing shoddy either.



Other than the script writing and humor, the other place this game shines is the sound effects and music department. The sounds always seem to be on cue, and I loved all the amusing sing-a-long songs they had in the game.



Overall, I really enjoyed this game and highly recommend.



One would never think that such drunken lout would make such a great chosen one.



Customer Review: I want my money back!

This has got to be the saddest RPG I have purchased in recent memory. Is this game honestly supposed to compete with Elder Scrolls 3 and 4, Dungeon Siege, Diablo 2, etc etc etc. Look elsewhere for your RPG's, guys. This game is sad.



The drawbacks are almost too numerous to mention. You have to be a bard. You can only have one character in your party. You can summon a few monsters but most of them you don't find until the very last tower. Once you beat the game you cannot replay your character. You can raise levels but it's not that fun and the monsters keep getting stronger as you raise levels. The magic items are idiotic.









Current book review News
ABOUT TROY MANAGEMENT

Mon, 23 Jun 2008 13:55:33 -0700
Happy TROY Partners: My name is Eric Mortensen, have been 24 years in Network Marketing, consultant and strategist for such companies as Nu Skin, Avon, Herbalife, Vitall, 888.biz, NSA, Enliven, WorldDect, GiiCorp, GiiEntertainment etc. - founder of the first NWM companies in Europe, have built large organizations worldwide, bestseller MLM author of 2 books, been self employed since I was 22, have been 10 years in international show business, promoted Scandinavian rockbands to become fam

Elizabeth Boyle: Love Letters from a Duke

Mon, 23 Jun 2008 21:52:20 -0700
Rags to Riches.  Mistaken identity.  Dukes.  Mayfair. Sounds like my kind of book! At least that’s what I thought as I plucked this one from the shelves a couple of months ago. I had read a few of Elizabeth Boyle’s novels before Love Letters, and found them to be satisfying reads. But let me tell you the problem with this one. I found myself not caring.  About the mistaken identity bit.  It was boring, with no real tension. Now here’s something that won’t shock historical romance devot

Trinidad Noir, Cheech & Chon

Tue, 24 Jun 2008 07:33:19 GMT
Review: Trinidad Noir Trinidad Noir edited by Lisa Allen-Agostini & Jeanne Mason NY: Akashic Books, 2008.